
Overview
High Halls is one of the upper regions of the Citadel of Song in Hollow Knight: Silksong, serving as a crucial area in Act 2's progression. This grand, ornate district represents the cultural and political heart of the Citadel — a place of towering architecture, sweeping halls, and deadly guardians. High Halls is home to The Forum, a gauntlet of elite enemies standing between Hornet and Conductor Ballador, who holds one of the three melodies required to complete the Threefold Melody quest and reach The Cradle.

Area Characteristics
- Magnificent architecture with soaring ceilings and ornate decorations
- The Forum — a combat gauntlet area with elite enemies
- Elaborate platforming sections across grand halls and balconies
- Rich lore about the Citadel's ruling class
- Home to Conductor Ballador and the Conductor's Melody
- Connects to Upper Cogwork Core and The Cradle
How to Reach High Halls
High Halls is accessed through the Citadel's internal structure, typically after progressing through earlier Act 2 areas.
Standard Route
- Complete the Choral Chambers and establish Songclave.
- Progress through the Lower Cogwork Core (defeat Clockwork Dancers).
- Navigate through the Whispering Vaults.
- Ascend through the Upper Cogwork Core.
- Enter High Halls from the Cogwork Core's upper exit.
Prerequisites
- Access to the Citadel (Act 2)
- Clawline ability (obtained in the Cauldron via Whispering Vaults)
- Multiple movement abilities for advanced platforming
- Strong combat proficiency (High Halls enemies are among the toughest)
Key Items and Collectibles
Conductor's Melody
The Conductor's Melody is the primary objective in High Halls and one of three melodies needed for the Threefold Melody quest. It is obtained by reaching Conductor Ballador, who awaits beyond The Forum.
How to Obtain the Conductor's Melody
- Enter The Forum from the High Halls main corridor.
- Defeat the waves of elite enemies guarding The Forum.
- Survive all combat encounters to open the passage to Ballador.
- Speak with Conductor Ballador to learn the Conductor's Melody.
- The melody is automatically added to your Needolin repertoire.
High Halls Map
The High Halls map can be obtained from a map device in the western section of the area. Given the complex vertical layout, having the map is essential for efficient navigation.
Silk Heart Fragment
A Silk Heart fragment is hidden in the upper balconies of the grand hall, accessible via a challenging platforming sequence using the Clawline ability on ornate wall decorations.
Psalm Cylinders
Several Psalm Cylinders are hidden throughout High Halls, containing lore about the Citadel's conductors, the history of the melodies, and the true purpose of the song that gives the Citadel its name.
Ornate Charm
A unique charm found behind a hidden wall in the eastern wing of High Halls. This charm enhances Needolin performance, making its melodies more potent.
The Forum
The Forum is High Halls' signature challenge — a grand arena where Hornet must defeat waves of the Citadel's most elite guardians to prove her worth and reach Conductor Ballador.
Forum Structure
The Forum consists of multiple rounds of increasingly difficult enemy encounters:
Wave 1: Hall Sentinels
- Armored guards wielding halberds
- Coordinated attack patterns
- Block and counter-attack capabilities
Wave 2: Silk Weavers
- Ranged enemies creating silk trap patterns
- Must be defeated quickly before traps overwhelm the arena
- Fast movement and evasion abilities
Wave 3: Forum Champions
- Elite warriors with unique movesets
- Mix of melee and ranged attacks
- Must defeat all to proceed
Final Wave: The Conductor's Guard
- The most challenging regular enemies in High Halls
- Complex attack patterns combining melee and silk abilities
- Defeating them opens the path to Ballador
Forum Strategy
- Prioritize ranged Silk Weavers before they fill the arena with traps.
- Use Thread Storm for crowd control during swarm phases.
- The Clawline can be used on arena walls for emergency repositioning.
- Heal between waves — there are brief windows of safety.
- Save your strongest silk abilities for the final wave.
Conductor Ballador
Conductor Ballador is not a boss fight but a crucial NPC encounter. After clearing The Forum, Hornet reaches the Conductor's chamber where Ballador teaches the Conductor's Melody through a unique interactive sequence.
The Melody Sequence
- Ballador plays a melody on his instrument
- Hornet must replicate it using the Needolin
- Successfully matching the melody completes the exchange
- The Conductor's Melody is permanently learned
Lore Significance
Ballador reveals important information about the Citadel's history, the purpose of the three melodies, and hints about the true nature of the song that binds Pharloom together.
Environmental Features
Grand Architecture
High Halls features the most ornate architecture in the Citadel:
- Soaring vaulted ceilings with chandeliers that can be used as platforms
- Ornate pillars with Clawline-compatible surfaces
- Stained glass windows that can be broken to reveal hidden passages
- Grand staircases connecting multiple levels
Balcony Network
A series of balconies along the outer walls provides:
- Scenic overlooks of the Citadel's interior
- Hidden collectible locations
- Shortcut routes bypassing enemy-heavy corridors
- Safe spots for healing between encounters
Library Wing
An optional section containing:
- Extensive lore about the Citadel's founding
- Psalm Cylinder collection points
- A hidden puzzle room with a charm reward
- NPC scholars who provide quest hints
Enemies
High Halls features some of Act 2's most dangerous regular enemies:
- Hall Sentinels — Heavily armored guards with halberds, block attacks frequently
- Silk Weavers — Ranged enemies deploying silk traps and thread attacks
- Forum Champions — Elite warriors with unique individual movesets
- Conductor's Guard — The strongest non-boss enemies in High Halls
- Bell Choristers — Enemies that use sonic attacks, can stun Hornet briefly
- Gilded Crawlers — Fast, ornate beetle enemies that patrol corridors
- Vault Keepers — Shield-bearing enemies requiring attacks from behind
Secrets and Hidden Areas
Hidden Concert Hall
Behind a breakable stained glass window in the eastern wing, a hidden concert hall contains a unique Needolin interaction point. Playing specific melodies here reveals a hidden room with a powerful charm.
Ballador's Private Study
After learning the Conductor's Melody, a previously locked door in Ballador's chamber opens. Inside, find lore about the conductor's past, a Psalm Cylinder, and a shortcut back to the main corridor.
Upper Rafters
Using the Clawline on the grand hall's ceiling decorations, Hornet can reach the rafters above. This hidden upper section contains Rosary caches and a Silk Heart fragment.
The Listening Post
A hidden room where echoes of all three melodies can be heard once collected. Visiting this room with all melodies learned triggers a unique dialogue and reveals a hint about the true ending.
Connections to Other Areas
Accessible From
- Upper Cogwork Core (main entrance)
- Choral Chambers (via lift system)
- Ventrica Station (fast travel)
Leads To
- The Cradle (after completing Threefold Melody quest)
- Upper Cogwork Core (return path)
- Choral Chambers (via shortcuts)
Tips for Exploration
- Prepare thoroughly before entering The Forum — stock up on healing items and equip your best combat charms.
- The Forum cannot be left once started; you must complete all waves or die trying.
- Practice the Clawline on High Halls' decorative walls before The Forum; the ability is crucial for repositioning.
- Explore the library wing before The Forum for lore hints that make the Ballador encounter more meaningful.
- Breaking stained glass windows often reveals hidden passages; don't assume they're just decorative.
- The balcony network provides safer routes through enemy-heavy sections; use them when low on health.
- Return after learning all three melodies to discover the Listening Post secret.
High Halls represents the Citadel at its most grandiose and its most dangerous. The Forum stands as one of Silksong's greatest combat challenges, and the reward — the Conductor's Melody — brings Hornet one step closer to the truth at the heart of the kingdom. Prepare well, fight bravely, and let the music guide you through the Citadel's loftiest heights.